If you are very new to this game, you might want to take a look at the tutorial.
Table of Contents :
First StepstAs a new player you can choose whether to start on the top or the bottom of the map. Additionally, you can choose between right or left, e.g. in order to be closer to your friends. Unlike in many other games, your first castle is slightly developed.
None of these castles are set straight on the water, to ensure the equality of opportunity. Therefore, you have to improve your castle to gain colonists, who can be used to set up a new castle (for example straight on the water to build a harbor and ships).
As a novice it is recommended to look out for an alliance nearby yourself, which can back you up so you can enjoy the game as much as possible.
Take a look at the tutorial.
In the BeginningLike in most other games it is essential to obtain sufficient resources. In order that you don't have to start from scratch, you can build barracks, create units and loot your neighbors.
But looting could prove itself to be more risky than expanding your mines. Most people prefer to build up the necessary economy to back up their armies. So just in case something does happen, it does not take as long to recover.
UnitsThe game offers 14 different units to serve different needs. Every unit has an offense and a defense value, which makes some units more suitable as attack- or rather defense-only units.
As a result, the combination of these units should be balanced so as not to have a lop-sided army, because �X� unit has its own ��X� unit which balances it out. So you should have an army that covers itself and does not leave itself vulnerable to a certain type of unit. You might want to keep in mind that some units should be kept inside your castle in case of an attack while your army is out pillaging.
A full description of the units can be found >here<.
Commanding your TroopsThere are three ways to command your troops:
Attack: The chosen troops will attack the selected castle. The castle has to belong to an enemy. Opponents with non-aggression pacts and confederative allies cannot be attacked.
Support: The chosen troops are sent to the destination and stay there until you order them back or they are being sent back. They participate in battles in the supported castle.
Transport: According to their carrying capacity, troops can deliver resources to any other castle.
Note: The destination castle must belong to the same continent/island, otherwise you'll need ships. In turn, ships can only deliver to seaports, not to inland castles.
You can abort all turns within the first 5 minutes.
Spying on your EnemyWith spies, you can explore your enemies strength. Spying is solely possible if ONLY spies are used for an attack. Basically, the spies will discover your enemies troops strength, with higher research levels you will also receive information about resources (level 3) as well as building levels (level 5). Spying can only be prevented with spies, other units will not cause any harm.
The BattleAs soon as your troops have reached an enemies castle, they start to attack the defending units. This fight may take several minutes, depending on the opponents troops strength. It is possible for both players to keep the units supplied while the battle is still ongoing, as long as the supplements arrive in time.
In a battle, one player will lose all of his units as a matter of principle, a draw is impossible. To provide an informative basis of how many units will be lost, you can consult the simulator. Note: The simulator cannot consider the lucky factor which is part of every battle! If the attacker wins the battle, he loots as much unprotected resources as he can carry. Additionally, he can cause damage to the enemies castle using the trebuchets and missionaries. When preparing a battle, the trebuchets must be assigned to the building it should fire at. Every building has 314*(1,2^level) hitpoints. Long story short, a building level 30 has 75.000 hit points, a building level 20 only 12.000.
MissionaryThe missionary can proselytize the population of an enemies castle, and achieve a change in ownership of the castle. For this to happen it is required that the enemies headquarters is at level 5 at the most. The population's approval decreases randomly from 15% to 50% per attack. As soon as the approval reaches 0%, the castle will change the ownership. On the other hand, the approval rises for 2% per hour. Also bear in mind that a castle without any units has a basic value of defense, so do not send a missionary all alone by himself.
ColonistsColonists can be used to settle peacefully. With every colonist you can build a new castle on any unoccupied field on the map, with the same startup buildings as your first castle.
Therefore your have to assign your colonist to attack or support a free field. The coordinates have to be entered by hand. Any other additional units accompanying the colonist will stay in the new castle as a defense.
Note: A colonist can only be sent to a maximum distance of 15 fields.
Research and Development (Blacksmith)With researching higher levels in the blacksmith's shop, every unit can improve gradually. All units belonging to a castle, even the existing ones, will be upgraded to the next level.
There are also additional developments to increase speed of movement up to 50%. Missionaries speed can not be increased.
Most units are not available until you research them.
Novice ProtectionTo protect new players and give them a chance to build up, not every castle can be attacked. As soon as a castle has less than 25% of the points of your own castle, it is protected. If a player has more than one castle, the total amount of points will be the crucial factor, but only with 20% taken into account. Vice versa, it is impossible to attack a castle which has five times as many points, because he cannot counter your attack.
Player A and player B each have a castle with 500 and 3000 points respectively. The boundary for player B is 750 points, so he cannot attack player A. But if player A would own a second castle with 5000 points, and has overall 5500 points, an attack by player B would be possible, because:
Castles: 500/3000 = 16%
Overall: 5500/3000 = 183%
The castle ratio counts 80%, the overall 20%, therefore the overall ratio calculates 0,8*16% + 0,2*183% = ~50%.
MoraleIn addition to the novice protection you have to consider the morale of your troops, which matters if your enemy is right beyond the novice protection. The worst morale is about 50%, which means, your own troops will only fight with 50% of their real power given the enemies inferiority.
HeroEvery player is equipped with one hero as the very first unit. However, that hero does have any skill. The more often a hero is part of a battle won, the more skill the hero accumulates. With every level the attack power (skill), and respectively defence power (the other skill) increases somewhat. That power is calculated using this formula: 200 * ((1.35^level) - 1) Skill levels can only go up. Even is a battle lost the skill level remains at the level before the battle began. But skill levels do not grow at the same rate, meaning the hero must defeat more troops for each level up. The higher the level the more troops must be defeated to reach the next level. If a hero looses a battle, one hitpoint is deducted. Lost hitpoints remain lost and cannot be recovered by any means. The hero is dead when the hitpoints reach 0. Once dead the hero cannot be rebuilt or revived. If the last castle of a player is captured the hero starts again with no skill, but full hitpoints. Unlike regular troops, the hero does not belong to any particular castle and may attack from any of the players own castles after having been transferred to that castle using the support option in the command post. Like other troops, the hero may be transferrend from castle to castle. Hero skill levels and remaining hitpoints may be viewed on the Hero page. The red lines indicate how close to the next level the hero is. The further to the right those lines are, the closer the hero is to the next level up. However only full levels are used the formula.